Yes, my dear reader: It's here. It has come.
The preview of what 2015 will bring us in gamification.
I guess that to minimize the risk of diving in the
dark and blurry waters of the future, we should take a look at the ideas forecastedtwelve months ago, in order to see the state in what they are. We will see that
in many cases we have move forward, but also very cool challenges lie ahead.
Mix gamification with other disciplines
Three or five years ago we were evangelizing
small groups within different organizations, exploring together if "theend justifies the games." It was at the Fun & Serious Festival last
year where I had the opportunity to participate as a speaker talking about
artisanal gamification, and observe that, in regard to integration with other
disciplines, gamification has advance naturally hand in hand with one of our
"older brothers": the video game industry. In the recent Gamification
Spain Meetups electronic entertainment has been present one way or another, and gamification
design solutions has showed multiple overlapping areas of interest with the
former, including professional skills or working methods, among other things.
What remains for 2015? Coupled with the above,
another challenge I posted was the design of truly memorable experiences. There
are still many disciplines with whom we need to nurture the same close ties that
we had with the videogame biz. Boardgame design and alike can teach us a lot
about mechanics and player strategies (Gsm Barcelona was the first stone in
this road, but much remains to be built). We can add value to that know how by
clarifying organizational needs and by opening doors in certain business contexts
where “play” is not seen as useful as we would like.
Building a strong gamification community
Here we have advanced the most this year, I
think. The impressive Gamification World Congress initiative, incredibly well
leaded by Sergio (@gamkt), Jose Carlos (@josek_net) and their team, has managed
to bring to Spain many of the gamification aces, worldwide.
At a different level Gamification Spain Meetups,
which I have the honor to coordinate with Victor (@victormanriquey), Ricardo (@rickyrola),
Cristina (@cristinapages) and lots of local fellows organizing each encounter, has
grown to reach today more than 150 members, five editions and at least two more
planned for 2015.
They are not the only places in which gamification
has been on the scene (It comes to my mind smash-tech, GAMESIS and others in
different parts of Spain), but the GWC & GSM are perhaps the more specific
and the oldest forums in Spain.
The next obvious step could be mixing these two
initiatives into one. A single image, whole and international brand that will
allow the generation a common fields of knowledge, something of which we have
been talking a lot as the year comes to an end... Watch out, 2015!
Ethics, scalability, KPIs and Society
Those are four of the main dimensions where
gamification should settle part of its philosophical and methodological
foundations. In addition to large projects with awesome KPIs evolving its
weight toward social mechanics, such as BBVA Game thanks to Bernardo Crespo (@b_crespo)
and his team of design cracks, or Compettia’s Challenge Me. The incoming year gamification
will fully enter in the educational world thanks to projects like “Zombiología”
(@zombiologia) or “Settlers of Mars” (@jlred1978) which, despite numerous
obstacles, serve as the stepping stones of the quantitative and qualitative value
of this approach in class.
Do we continue business as usual?
As we move forward, new doors are opening. An
Coppens (@AnCoppens) challenged community at the GWC, quite rightly, to promote
greater presence of women in the various gamification forums. Very interesting
idea that could be extended not only to genre, but also to cultural diversity
when seeking for gamification perspectives (Has gamification a place within
oriental business culture?).
On the other hand, a strong community that
tends to globalization and with lots of small projects booming, need ways to rigorously
systematize the growing body of knowledge generated. As it happened with coaching,
logistics or HR we also should expect the apparition for “experts” claiming mastery
and panacea without scientific basis, generating unachievable expectations that
will do no good to the methodology, to potential customers or to the
gamification community. We need to be able to cope with this trend.
Maybe is the time to rigorously design one
common, professional certification for this methodology?
PS: Thanks everyone for making this 2014
awesome and playful. And to those who gave me their love in the form of t-shirts,
mugs or by just sharing with me their ideas. you know who you are, my friends.
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